
It can cause certain characters to transform into different versions of themselves, granting special abilities.

Soul Charge returns since Soulcalibur III, completely overhauled.
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DiRT 4Īn advanced system where landing certain moves in the right condition will send the opponent flying, and score an Armor Break after enough hits have landed.Guard Impacts make their return into the game, and is free of any gauge cost.Critical Edge returns from Soulcalibur V, largely unchanged. It appears to break different sections of armor, as it did in Soulcalibur IV, and it also seems to affect hairstyles.Another new game mechanic is called the Lethal Hit. Armor Break makes a return from Soulcalibur IV and Soulcalibur V.

The background music also gets louder drums while this happens. This triggers a slow-motion exchange with a single button input from each player, with the outcome decided by a much more complicated version of rock, paper, scissors. Soulcalibur VI introduces a brand new feature called Reversal Edge, which can be performed using a single button. The game kept many of the familiar gameplay elements including 8-Way Run, Guard Impact, and character creation, but adds to the traditional formula by introducing new mechanics such as Reversal Edge and the newly revamped Soul Charge. If Borderlands 3 winds up being as good as early reports are claiming, Pandora might be a top choice for future Smash roster additions.įor those of you who haven't experienced the magic of Claptrap and his motor mouth, get acquainted with this quick "Best of" video from Vhosythe.Following the tradition of prior installments of the Soulcalibur series, Soulcalibur VI’s gameplay involves two weapons-wielding combatants battling against one another using a 3D system. We do know that more Smash DLC is coming, and it seems part of the initiative is to grow Smash's influence out into more and more gaming circles. Perhaps there are a few other characters from notable franchises ( LIKE MASTER CHIEF) who might better fit the bill, but with how massive Borderlands has become, an in with a character like Claptrap wouldn't be the worst call Nintendo could make here. Light foes on fire, throw down some corrosive acid for DOT, stun them with electricity, augment damage output with slag. You might have him call upon some of those aforementioned vault hunters to assist in the battle with an iconic move or two, and there's plenty to play with when it comes to Borderland's various elemental weapon effects. His short robo arms could serve quick and stubby normal attacks, but may also extend out for further-reaching pokes.
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interaction dialogue).Īs far as moves go, you have a robot with a Bender-belly (meaning you can have him pull just about anything you want from his storage cavity) and the bajillions of various gun and grenade weapons the Borderlands series has produced. (I can already imagine some hilarious Claptrap/R.O.B. The loose-lipped robot is already of relatively appropriate size and statue for a Smash fight as he isn't much different from R.O.B. It's Claptrap, the franchise's go-to mascot and most common character seen throughout all of the games. marriage could be at all possible had actually been blatantly standing front and center the whole time. The answer to the question of whether a Borderlands/Smash Bros. I found myself questioning who the most memorable character in the series has been, and for me, that's certainly been the (usually) villainous Handsome Jack, but his arena is much more that of smack-talking and planning than it is combat. Perhaps Gaige the Mechromancer from BL2 could shoot up stages while Deathtrap simultaneously zaps and explodes foes, but as fun as those two were to use, they really don't have enough general recognition.Įven the more charismatic vault hunters like Mordecai or the various sirens, psychos, or berzerkers still fall into that same lack of general reach trap. The vault hunters that you play as have some fairly interesting attacks that could easily make the transition into Smash. Naturally I've been mixing and meshing Borderlands characters into fantasy Smash appearances, but such imaginative explorations have almost all ended with a "Nah, that's dumb" conclusion.


Gearbox has been wonderfully consistent with their efficient pairing of fun and satisfying gameplay with the entertaining personalities and storylines of the characters that inhabit Pandora. As we draw ever nearer to the September 13 launch of Borderlands 3, I've found my thoughts more and more filled with the first person shoot and loot extravaganza.
