


I initially had him appear in my videos talking about where the different treasures in Vandal Hearts could be found. In shows, movies or games, they are usually the one that stands out as "this is the person everyone wants to be".īit of a funny tangent, on my YouTube channel, my avatar or mascot, if you will, is a thief character from an RPG Maker game I worked on growing up (and would love to return to sometime). And media has pretty well always depicted those people as being the "cool" ones. They don't have to follow the rules of society. I would guess that the thief/rogue class lends itself well to being the "anti-hero", which people find more fascinating than the standard hero.

That also explains the Fallen Paladin trope. In the 80’s the archetype of a hero was a knight in shining armor, then heroes became darker with some tragic backstory (remember when everyone wanted to be Drizzt), now anti-heroes are much more popular and mainstream. There’s a tendency right now to make everything more dark, gritty and realistic. And RPG players usually play more for the story than the gameplay. Right now the “run and gun” builds or warrior characters are basically considered easy/casual since usually it’s harder to die, easier to deal with enemies but you sacrifice your ability to experience a lot of content. You are rewarded with much more interesting stuff than a straight “muscle” character. By specing your character in sneaking/hacking/science/lockpicking/disarm traps/charisma/intelligence ect you are very often able to gain access to more story, more world building, better loot, Easter eggs, secrets. The way video games like Deus Ex, Dishonored, Fallout, Skyrim reward sneaky/nonlethal playtrough.
